Trivial pursuit pc
When a player's counter lands on a square, the player answers a question according to its color, which corresponds to one of the six categories. At the end of each spoke is a "category headquarters" space. This track is divided into spaces of different colors, and the center of the board is a hexagonal "hub" space.
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A small plastic wedge, sometimes called cheese (like cheese triangles), can be placed into each of these sections to mark each player's progress.ĭuring the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. Playing pieces used in Trivial Pursuit are round and divided into six sections like wedges of pie. The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die. Questions are split into six categories, with each one having its own color to readily identify itself in the classic version of Trivial Pursuit, the Geography category is blue, Entertainment is pink, History is yellow, Arts & Literature is originally brown, later purple, Science & Nature is green, and Sports & Leisure is orange. The object of the game is to move around the board by correctly answering trivia questions. Gameplay Ī Trivial Pursuit playing piece, with all six wedges filled An online version of Trivial Pursuit was launched in September 2003. In December 1993, Trivial Pursuit was named to the "Games Hall of Fame" by Games magazine. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 19. As of 2014, more than 100 million games had been sold in 26 countries and 17 languages.
TRIVIAL PURSUIT PC FULL
The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by the Virgin Group in 2008 Hasbro bought the full rights, for US$80 million. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1981. After finding pieces of their Scrabble game missing, they decided to create their own game. The game was created on December 15, 1979, in Montreal, Quebec, by Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies). Since the game's first release in 1981, dozens of themed editions have been released. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players. Each correct answer allows the player's turn to continue a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece.
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Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Trivial Pursuit is a Canadian board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions. General knowledge, knowledge of popular culture
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If you like the board game, you would be better off with Domark's superior Deluxe Trivial Pursuit (also on this site), or Hasbro's 1999 CD-ROM update.For other uses, see Trivial Pursuit (disambiguation). Pulling out your mouldy-oldie board game and assemble a real group of friends is a much better idea than playing this poor version. Of interest only as a historical curiosity, or a tutorial for beginners only. Although every other aspect of the game (down to the colorful wheel) is meticulously modelled, and you can play against up to 3 other human players, the challenge is basically nonexistent. That's right- the whole ingenious point of the game, the one highlight that distinguishes true scholars from trivia junkies, has been reduced to a ridiculously simple concept of answering either "yes" or "no" to the answer the computer provides ("is your answer correct?", it nonchalantly asks). Including their notorious lack of quality.Īlthough fans of the board game will be overjoyed at a chance to play the game if no friends are in sight, their hopes of a faithful conversion will be cruelly dashed when they find that there is no way to type in answer to the questions.
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One of the first games made under the new "Leisure Genius" label after Virgin took over Mastertronic to form the "Virgin Mastertronic" division, Trivial Pursuit continues Mastertronic's line of famous boardgames translations….